A flying arcade game across seven biomes — WebGPU rendering wrapped in a Flutter shell for iOS and Android. Fast, low-poly, and full of small weather.
Flight of the Navigator is an arcade flyer — short runs, tight handling, no fuel meters to top up with currency. You pick up a ship, choose a biome, and go. A run is three to five minutes; a session is however many runs you want.
The seven biomes (desert plateau, cloud forest, coral shelf, storm cell, tundra, reef stack, and the final "spire") each have their own palette, physics, and hazards. WebGPU does the rendering; Flutter handles the shell, the menus, and the persistence.
The whole thing is a bet on a simple idea: that a fast, pretty, offline-first flying game is the right shape for a mobile session.
We're deep in the core flight model — the thing you feel when you tilt the phone and the ship banks a little late, a little heavy, on purpose. When that's right, the biomes can sit on top of it. Until then, everything else waits.
No public build yet. If you want to follow along, sign up below and we'll send occasional notes from the hangar.
We send a short email when something interesting happens — a new biome, a flight model breakthrough, a playable demo. No noise.